Welcome to dimgraphic.com, this site contains my current and past work as an artist, ranging from animation to concept art and storyboards. I will try to update and post new material as often as I can. Stay tuned

Monday, November 3, 2008

Working on 3D, Concept Art and Storyboarding

Just Uploaded my 3D artwork
I dug up my 3d work that I made back when taking a Maya at UB and posted some of my characters and texture work here in the "archives." This way I can maybe show people some of my 3d knowledge and have them hire me and pay me and give me benefits and etc to create elaborate masterpieces of all sorts...I'm trying to revisit the program and get more 3d stuff going...maybe some landscape and cityscape pieces would be nice!


Concept Art

About two weeks ago I attended a 'concept art' workshop at the Concept Design Academy out in Pasadena, LA. The whole thing was really interesting and inspiring as Christian Alzmann, an awesome artist described his works and techniques in creating creatures and characters. The thing was about five hours long and well worth the time and money. Since then I've been inspired to draw and paint my own concept stuff...and even to consult Christian on a few tips and pointers. The guy emailed me right away with a plethor of advice-so I have him linked to my "blogs list" so that that YOU and I can both check out his work periodically!

My Latest StoryBoard
I've been working briefly on a side gig too, helping a friend with a short film that she's doing called "Who is Chasing Whom." I drew up something of a 20 page storyboard for her and helped her and my friend Hasan film downtown one day. The storyboard in any film or animation project is vital since it's basically a blueprint of every single shot that the director plans to shoot. Without a concrete layout, you can imagine how much time and film could be wasted both on shooting and editing. Also, attention to detail can be lost without good note taking and make the film inconsistant with the story especially when shooting your shots out of sequence. With the SB, everything went quick and smooth!

The more storyboards I do the easier it becomes for me to come up with sequences and shots. With this project I worked directly with the director and there's a big difference when you have em right next to you as opposed to a director that can only be reached through email or phone. It makes for less revisions and the whole thing takes less time. Much easier to work that way in my opinion. Having photograph references is of course the other huge advantage when storyboarding as well as a map or top-view of the location, if there is a lot of action to be had. This way you can plan out character movements in relation to camera movements and the such.

I'll post the storyboard for this film soon!

3 comments:

Stolid said...

AAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!! DImmic! I cannot say much but that I am screaming with delight at that Terran picture!! Your talent is like a mountain of snow. If Blizzard will not accept you, they will accept no one!

Za

Stolid said...

Stolid? How did it know that? I don't think that's even me.

ZAAAA

Stolid said...

The internet screams, demanding more output from the Dimbox!

Dimgraphic Fans