I just uploaded a few new pieces and a few old pieces! Check em out by clicking Concept Art and Archives to see whats there. As I'm doing more art and trying to categorize things into their appropriate places like concept or illustration or 3d...I realize that it's getting hard managing what goes where! For now I'm devoting "archives" to store my illustrations as well as some 3D that I've done in the past. Now if I get into more 3d, ill most likely add a whole new link. "Concept Art" is mostly pencil scanned drawings and digital sketches that I've done. They're not meant to be final pieces really..Anyway, the most important thing I realize is keeping everything simple and easy to find. No one likes to dig around and waste their time when they're looking at sites. It's usually a quick 'flyby glance' if anything.
So, In my free time I've been helping out my friend Hasan building a site for his Photography and Videos, using Dreamweaver. The site should be running shortly at www.hasansenol.com so you can take a look there if you want. As we're both building it and adding quicktime videos, and flash components...sound files, etc, I'm thinking of ideas that I can incorporate into my own site. For example, I have yet to update my comix page and make it all nice and pretty. It looks terrible right now. But the more I focus on the presentation aspect of things, the less time I have on the raw creative part. Of course both are essential as I have to impress people in order for them to take me serious and/or hire me for that matter when I direct them to dimgraphic.com.
The piece way up top is a space marine I sketched up, scanned in and painted in photoshop. A couple hours of work. I should start timing myself to see how long it takes to do a piece like that for my own future reference. It's inspired by the upcoming StarCraft II game from Blizzard. I sent them the piece so maybe they'll put it into their fan art section!
I also added some old Paintings into the Archives. The photos are pretty poor quality I must admit but I figured I'd post what I had for reference. I do want get back into oils again. Oh! Almost forgot, I gotta brand new shiny "People Counter" at the bottom of my page to track how many visits I get.
Welcome to dimgraphic.com, this site contains my current and past work as an artist, ranging from animation to concept art and storyboards. I will try to update and post new material as often as I can. Stay tuned
Thursday, November 20, 2008
Monday, November 3, 2008
Working on 3D, Concept Art and Storyboarding
Just Uploaded my 3D artwork
I dug up my 3d work that I made back when taking a Maya at UB and posted some of my characters and texture work here in the "archives." This way I can maybe show people some of my 3d knowledge and have them hire me and pay me and give me benefits and etc to create elaborate masterpieces of all sorts...I'm trying to revisit the program and get more 3d stuff going...maybe some landscape and cityscape pieces would be nice!
Concept Art
About two weeks ago I attended a 'concept art' workshop at the Concept Design Academy out in Pasadena, LA. The whole thing was really interesting and inspiring as Christian Alzmann, an awesome artist described his works and techniques in creating creatures and characters. The thing was about five hours long and well worth the time and money. Since then I've been inspired to draw and paint my own concept stuff...and even to consult Christian on a few tips and pointers. The guy emailed me right away with a plethor of advice-so I have him linked to my "blogs list" so that that YOU and I can both check out his work periodically!
My Latest StoryBoard
I've been working briefly on a side gig too, helping a friend with a short film that she's doing called "Who is Chasing Whom." I drew up something of a 20 page storyboard for her and helped her and my friend Hasan film downtown one day. The storyboard in any film or animation project is vital since it's basically a blueprint of every single shot that the director plans to shoot. Without a concrete layout, you can imagine how much time and film could be wasted both on shooting and editing. Also, attention to detail can be lost without good note taking and make the film inconsistant with the story especially when shooting your shots out of sequence. With the SB, everything went quick and smooth!
The more storyboards I do the easier it becomes for me to come up with sequences and shots. With this project I worked directly with the director and there's a big difference when you have em right next to you as opposed to a director that can only be reached through email or phone. It makes for less revisions and the whole thing takes less time. Much easier to work that way in my opinion. Having photograph references is of course the other huge advantage when storyboarding as well as a map or top-view of the location, if there is a lot of action to be had. This way you can plan out character movements in relation to camera movements and the such.
I'll post the storyboard for this film soon!
I dug up my 3d work that I made back when taking a Maya at UB and posted some of my characters and texture work here in the "archives." This way I can maybe show people some of my 3d knowledge and have them hire me and pay me and give me benefits and etc to create elaborate masterpieces of all sorts...I'm trying to revisit the program and get more 3d stuff going...maybe some landscape and cityscape pieces would be nice!
Concept Art
About two weeks ago I attended a 'concept art' workshop at the Concept Design Academy out in Pasadena, LA. The whole thing was really interesting and inspiring as Christian Alzmann, an awesome artist described his works and techniques in creating creatures and characters. The thing was about five hours long and well worth the time and money. Since then I've been inspired to draw and paint my own concept stuff...and even to consult Christian on a few tips and pointers. The guy emailed me right away with a plethor of advice-so I have him linked to my "blogs list" so that that YOU and I can both check out his work periodically!
My Latest StoryBoard
I've been working briefly on a side gig too, helping a friend with a short film that she's doing called "Who is Chasing Whom." I drew up something of a 20 page storyboard for her and helped her and my friend Hasan film downtown one day. The storyboard in any film or animation project is vital since it's basically a blueprint of every single shot that the director plans to shoot. Without a concrete layout, you can imagine how much time and film could be wasted both on shooting and editing. Also, attention to detail can be lost without good note taking and make the film inconsistant with the story especially when shooting your shots out of sequence. With the SB, everything went quick and smooth!
The more storyboards I do the easier it becomes for me to come up with sequences and shots. With this project I worked directly with the director and there's a big difference when you have em right next to you as opposed to a director that can only be reached through email or phone. It makes for less revisions and the whole thing takes less time. Much easier to work that way in my opinion. Having photograph references is of course the other huge advantage when storyboarding as well as a map or top-view of the location, if there is a lot of action to be had. This way you can plan out character movements in relation to camera movements and the such.
I'll post the storyboard for this film soon!
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